Perfect dark:sector 6

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Perfect dark:sector 6


4 posters

    Alternate fire for cmp

    biodude
    biodude
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    Post  biodude Mon Jul 20, 2009 5:02 pm

    Hey, for the original perfect dark, the secondary cmp fire was follow on track, that means that when u use manual aim and aim for a person/s, you can follow them without aiming, kinda like manual auto aim.

    I want to know if anyone wants to keep this or change it to something(give me ideas)
    ~Syncing~
    ~Syncing~
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    Post  ~Syncing~ Tue Jul 21, 2009 1:06 am

    if the cmp is not very stong, then its good, but when its strong, the cmp would be very imba xD
    biodude
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    Post  biodude Tue Jul 21, 2009 6:50 am

    Also, for the magnum, is pistol whip good or is there another function we can make up?

    The cmp is OK, but I would like to have another idea for secondary Very Happy
    ~Syncing~
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    Post  ~Syncing~ Tue Jul 21, 2009 10:00 am

    Explosionprojectiles xD like in Crysis.
    yams
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    Post  yams Tue Jul 21, 2009 2:00 pm

    Gangster mode? The gun turns sideways and sprays over a large area? Burst fire? Big shot? (like 1 shot equals 5 bullets. And the 1 shot does the damage of 5 bullets.)
    biodude
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    Post  biodude Tue Jul 21, 2009 3:43 pm

    Hmm, nice ideas, i might use the gangster style or the burst. The cyclone has magazine discarge and makes 1 shot= 5 already so ya.
    NinjamonkeyWookie
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    Post  NinjamonkeyWookie Sun Aug 02, 2009 9:52 pm

    You could always make the alt. fire that you silence the gun. I know thats sort of like the typical idea for an alt. fire, but hey its not terrible.
    biodude
    biodude
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    Post  biodude Mon Aug 03, 2009 3:17 pm

    your right, but the gun is already kinda silenced Smile.

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